Optimizations in The Witcher 3’s DLC makes the game look better (updated)
Now that The Witcher 3’s second expansion has been out in the wild for a few days, we finally have a feel for how it performs on consoles. While it should go without saying that neither the Xbox One nor the PS4 hold up against the PC, Blood and Wine still manages to outperform the original release.
Digital Foundry analyzed a few hours of gameplay, and found that the resolution situation on the consoles remains unchanged. The PS4 renders the game at a full 1080p, but the Xbox One is typically stuck at a slightly blurrier 900p. The visual effects and textures appear largely indistinguishable between the two versions, but the difference in frame rate is noticeable.
Now that The Witcher 3’s second expansion has been out in the wild for a few days, we finally have a feel for how it performs on consoles. While it should go without saying that neither the Xbox One nor the PS4 hold up against the PC, Blood and Wine still manages to outperform the original release.
Digital Foundry analyzed a few hours of gameplay, and found that the resolution situation on the consoles remains unchanged. The PS4 renders the game at a full 1080p, but the Xbox One is typically stuck at a slightly blurrier 900p. The visual effects and textures appear largely indistinguishable between the two versions, but the difference in frame rate is noticeable.
Both consoles experience a brief 15fps drop early on in the DLC, but that seems to be an isolated issue with asset streaming. After that, the frame rate becomes much more stable. The PS4 version stays locked at 30fps the vast majority of the time, but occasionally drops a frame or two. On the other hand, theXbox One version spends significantly more time jumping around in the 28-30fps range in busier parts of the city, and can drop as low as 26fps in some combat scenarios. These versions aren’t perfect, but at least we’re not seeing the same level of prolonged performance issues witnessed in parts of Wild Hunt.